Category: augmented reality

AR on the iPhone

Posted by – September 4, 2008

The folks over at ARToolWorks look like they’ve got a version of their software running on an iPhone. Since the iPhone SDK doesn’t provide access to the camera for video, I assume they’ve done it using a hacked phone. Speaking of ARToolWorks, they’ve got quite the team over there. Mark Billinghurst has always been an evangelist and Philip Lamb does great wpork with the actual code and infrastructure. Daniel Belcher and Raphael Grasset are both talented AR researchers and developers, too.

httpv://www.youtube.com/watch?v=5M-oAmBDcZk

Jamais Cascio reinvents mediated reality

Posted by – September 4, 2008

Open the Future: Making the Visible Invisible is Jamais Cascio’s essay/article on augmented reality. He’s made some interesting observations about SPAM (yes, it’ll be in AR too) and such but my sense is that he’s not particularly familiar with the field or research. He uses the notion of making the visible invisible but probably isn’t aware of Thad Starner’s Mediated Reality work. Nor is aware of (or at least he doesn’t mention) Tobias Hollerer’s filtering research from back in his MARS and CGUI days.

e does, however, have some nice imagery and I’m glad to see a thoughtful essay on the topic. I just hope he spends a little more time getting familiar with the subject. 🙂

google-rep-mgr.jpg

VRST 2008

Posted by – September 4, 2008

The program for VRST 2008 is now online. Steve Henderson will be presenting his work on ARMAR there so we should be able to get a good report on the conference.

Second Annual Workshop on Mobile Geospatial Augmented Reality

Posted by – September 4, 2008

I’m not sure how this workshop went but the topics seem relevant.  I’ll see if I can find someone who attended.

Parallel SLAM

Posted by – September 4, 2008

Georg Klein has posted his code for the work he presented at ISMAR 2007 on parallel tracking and mapping.  The demonstrations he gave were some of the best I’ve seen at ISMAR and really provided a good example of how tracking should work.  I spoke to Georg at ISMAR and then later via email and it sounds like there are some interesting possibilities for extending this source.

levelHead

Posted by – September 4, 2008

Julian Oliver has developed a very beautiful and simple AR game called levelHead based on overlaying a small world on a cube.

httpv://www.youtube.com/watch?v=5ks1u0A8xdU